![]() Rune was a great game and it pains us to have to review its sequel because it may well be the most underwhelming game of the year (so far, there’s a couple of weeks left). ![]() It was built using Unreal Engine (1), was absolutely gorgeous, had a fantastic multiplayer mode, and offered enough mythology and mystique to reel players in for the long haul. Rune was a passion project for Human Head’s Michael Larson and Chris Rhinehart. ![]() After 19 years it’s once again time for Thor, Freya, Odin and Loki and all the Norse mythological entities to wreak some more havoc in the sequel to Rune (which was originally meant to be titled Rune: Ragnarok), and we’ve spent the past week playing this catastrophe. Since then, developer Human Head Studios managed to create a fantastic first-person shooter with Prey as well as work on its sequel (before that was ultimately cancelled and rebooted in a completely new direction by Arkane). We remember the sounds that played as we picked our weapons in the catacombs underneath the gladiator arena where the Vikings of Rune battled for honour, and we remember the music that played during the single-player campaign. We have dear memories of a bunch of loud LAN nights with our friends where we, using our connected Macintosh desktops and switching between Quake III Arena and Rune for days at a time. The team behind the original Prey has left us with a parting shot before shutting up shop, but is it a worthy sequel to 2000’s Rune?
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