In one level, we’re instructed to “make someone break the fancy vase.” While there’s no apparent way of doing that, a bit of toying around reveals that whenever a certain resident finds one of his neighbor’s belongings in his own yard, he carelessly throws it back over the fence. Untitled Goose Game is at its best, however, when solutions are intuited through experimentation. In other cases, it’s a matter of startling NPCs at the right moments, such as when we make the groundskeeper hammer his thumb by honking while he’s planting a sign. Often it’s just a simple matter of outmaneuvering patrol routes and stealing items, either to destroy them, repurpose them, or to assemble arbitrary collections (because seeing a goose set a table is just funny). We study our human targets as they go about their daily routines, looking for openings in which to cause mayhem. (Again, the idea of a goose being a “calculating manipulator” is just extremely funny.)Įach level is a sort of mini-sandbox weirdly reminiscent of Hitman. The goose is defenseless against any human who so much as shoos it away, so we achieve our goals by taking on the role of a calculating manipulator. Is there a point? Well, our actions set off a Rube Goldberg-esque chain of events to open new areas and eventually bring us to our end goal, but anyone holding out for the goose to display more nuance than simply being a spiteful dick is not on the same wavelength as developer House House.Įven though Untitled Goose Game seemingly started out as a joke, credit goes to House House for actually wringing a damn solid stealth romp out of the premise. Throw the gardener’s belongings in the water. In each of Untitled Goose G ame‘s micro-levels we’re given a checklist of tasks, and most of them involve casually annoying the inhabitants. If Untitled Goose Game had been exactly the same but with, say, a fox or a badger as the protagonist, it’d be nowhere near as good. ![]() The project was willed into existence when one of the developers presented his colleagues with a picture of a goose and said, “Let’s make a game about this.” The resulting product is predicated on the idea that geese are inherently funny – the beady eyes, the wiggly neck, the obnoxious honk, and the fact that (as one dev noted) “the whole animal is just two colours, it’s crazy.” Everything that the lead character does is funnier because it’s a goose. So when it does – aggressively and without bias – it’s hilarious. There is nothing to differentiate this goose from any other, and therefore it has no discernable reason to engage in a targeted campaign of vandalism, pranks, and general hooliganism. It expresses no human emotion, has no backstory, and possesses no extraordinary capabilities. No one in Untitled Goose Game has any dialogue, including the goose. Knock the bucket off, and it will land on his head.WTF The logic behind the trick for getting into the pub. Run up on the raised area to the back wall with the bucket on it. He picks up the tomatoes and brings them to the crate. Bring some through the small gap under the raised area and leave then on the ground, then make the Burly Man chase you. Thankfully, the old man is crazy protective of vegetables. In the back area, you will find a small crate with some tomatoes in it, directly above it on the wall is a bucket. This task feels a little awkward, but it isn’t. The pepper is on a table to the left of the raised area. You will find a fork and knife on the raised area to the top of the screen in the central area of the pub. You can find the plate on the fridge in the back near the makeshift table (it’s just an old wooden spindle with a cloth on it). You will need a knife, fork, plate, pepper, and candle. When he does take the glass across the road and throw it in the canal. ![]() You may need to hide for a bit to make the man at the gate leave. Grab a pint glass from one of the tables, then make your way out the front of the pub. ![]() Steal A Pint Glass And Drop It In The Canal
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